I want to add the effect of one magic item to another that I already have. They both occupy the same body slot and I have the Craft Wondrous Item feat. I'm not sure how to calculate the cost for doing so.
The Magic Item Compendium covers this under Improving Magic Items on page 233 but the text confounds me. The example given there is with adding the effect of a Ring of Feather Falling to a Ring of Jumping. It reads 'For example, if a character adds the power to confer feather fall to her ring of jumping, the cost of adding this ability is 3,300 gp, the same as for creating a ring of feather falling × 1-1/2.' I find this statement confusing. In both the DMG[232] and the MIC[250] the market price for a Ring of Feather Falling is 2200. The cost to create is not noted. As such I assume the cost to create is the default one - half the market price as stated in the DMG[215]. So to me the example contradicts itself - it mentions the cost to create times one and a half which to me is (2200/2)*1.5=1650 and not 3300 which is the market price times one and a half..
The second example in the MIC does the same thing. There the power to be added is the effect of a Ring of Force Shield to a Ring of Jumping. Because this time the price of the added power is greater than the item to be enhanced the formula is 'the value of the added power plus 1/2 the value of the existing item'. According to the book that is 9750. But that is again the market price of the Ring of Force Shield - 8500(DMG[231], DMG[232] and MIC[251]) plus half the cost of a Ring of Jumping 2500/2=1250 - 8500+1250=9750. And I think it should be 4250+1250=5500 - the creation cost of the Ring of Force Shield plus half the price of a Ring of Jumping.
Dmg eladrin. Magic Item Gold Piece Values. Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to match the new item to an item that is already priced that price as a guide. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Price Values. Multiple Similar Abilities. Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator. 5e Magic Items. I want to add the effect of one magic item to another that I already have. They both occupy the same body slot and I have the Craft Wondrous Item feat. I'm not sure how to calculate the cost for doing so. The Magic Item Compendium covers this under Improving Magic Items on page 233 but the text confounds me.
- Formulas for Crafting Magic Items. Each formula will provide a description of the item, materials required, instructions, and possible tool and skill proficiencies required (optional, up to DM’s discretion).
- Apr 29, 2015 One easy way to do this is to say that the monster part counts as X gp worth of magic item raw materials if it's used to make the right sort of item, or you can sell the parts for half that price. A feat is a REALLY steep cost in 5e. If you require a feat for crafting, I'd make only a.
The function of alchemist's supplies and herbalist's kits are a little vague and scattered in the rules-as-written of 5e D&D. Based on my understanding of the rules and what I think they're intended to do, this is how I'm implementing their usage in my games.
What does proficiency with alchemist's supplies and herbalist's kit let you do?
Proficiency with the herbalist's kit lets you craft potions as per the crafting magic items rules in the DMG, and it lets you craft potions of healing and other consumable items that might count as 'remedies.' The cost of the materials needed to craft a standard potion of healing is 25 gp, and takes 10 days of work to create. If a potion explicitly replicates a spell, you need to be able to cast that spell as part of the crafting process. This kit also allows you to craft antitoxin, and identify herbs and botanical ingredients.
Essentially: I'm treating garden-variety potions of healing as mundane items, as otherwise their price in the PHB doesn't make any sense. Other potions, however, will be crafting using the rules for crafting magical items as per the DMG.
![Crafting A Magic Item 5e Dmg Crafting A Magic Item 5e Dmg](/uploads/1/2/4/9/124913063/497903608.jpg)
References
Alchemist's supplies and herbalist's kit descriptions: PHB 155
Crafting downtime action: PHB 187
![Crafting A Magic Item 5e Dmg Crafting A Magic Item 5e Dmg](/uploads/1/2/4/9/124913063/789276930.jpg)